Free Browser-Based 2D Level Maker

Create 2D Game Tilemaps Online in Your Browser

Build layered tilemaps, import custom tilesets, and export your work as JSON or images — with a fast, browser-based editor designed for 2D game workflows.

No installation required
Works in the browser
Custom tilesets & layers
JSON, PNG, or JPG export
PixLab 2D Tilemap Editor - High-resolution screenshot of the browser-based level maker interface for 2D game development
Why PixLab?

Why Teams Choose
PixLab for Tilemap Editing

PixLab gives developers a clean, browser-based tilemap workflow that removes setup friction and helps teams move from idea to playable level faster. Built for quick iteration, clear layer control, and portable exports that fit common 2D pipelines.

Zero Setup Friction

Start building immediately without downloads, forced installations, or mandatory account creation.

Focused Editing

Map editing stays simple and lightweight — no clutter, no noise, just the tools solo developers and small teams actually need.

Your Own Tilesets

Import your own image assets instead of being locked into fixed art packs. Build the world exactly as you envisioned.

Advanced Layer Control

Organize complex maps with visibility toggles, layer locking, depth sorting, and per-layer opacity adjustments.

Engine-Ready Exports

Export finished maps as structured JSON or flat image formats (PNG/JPG) that are easy to inspect, parse, or drop directly into your custom 2D engine pipeline.

How It Works

From Blank Canvas to Playable Level in Minutes

The fastest way to jumpstart your next game environment. No installations or setup wait times.

01

Start a New Project

Open the editor directly in your browser, set the tilemap grid dimensions, and give your project a starting size that matches the level you have in mind.

New tilemap project setup screen in the PixLab browser editor
02

Choose Your Tileset

Pick a built-in tileset to get started quickly, or upload your own image-based art to work with artwork that matches your vision.

Tileset selection panel showing built-in and custom upload options
03

Start Designing

Use intuitive brush, fill, and line tools to craft detailed levels, scenes, and complex maps instantly.

Designing a 2D game level in the PixLab tilemap editor using brush and fill tools
2D level editor real game workflow
Editing Tools

Fast Tilemap Editing Tools

The editor focuses on the actions you use most while building 2D maps, so you can block out levels, refine layouts, and test ideas without unnecessary complexity.

Brush & Fill

Paint directly or fill rapid areas in seconds.

Line Tool

Create clean walls, paths, and level boundaries.

Erase Tool

Fast and precise cleanup for mapping mistakes.

Precise Selection

Accurately grab and place uploaded tiles.

Layer Management

Layer Controls That Keep Large Maps Organized

As projects grow, layer control becomes the difference between a usable editor and a frustrating one. PixLab keeps map structure manageable with controls that help prevent mistakes and speed up revisions.

Multi-Layer Stack

Create and reorder unlimited editable layers.

Layer Lock

Lock layers to prevent accidental painting.

Visibility Toggle

Show or hide layers while testing layout views.

Opacity Control

Adjust per-layer opacity for precise alignment and layout checks.

Tilemap editor layer panel showing multi-layer stack with lock, visibility, and opacity controls
Custom tileset upload panel in the PixLab tilemap editor
Custom Assets

Bring Your Own Tilesets

You are not limited to preset assets. Upload your own tilesets and work with artwork that matches your game's style, your prototype, or your classroom project.

Custom Uploads

Import any image-based tileset directly.

Built-in Assets

Start quickly from robust built-in templates.

Layer Binding

Tie tilesets to specific active layers.

Quick Switch

Swap tilesets mid-editing without losing work.

Output & Export

Export and Keep Moving

The editor is designed to fit real production handoff needs — from quick image exports for previews to structured data exports for engine integration or custom tooling.

JSON Export

Structured map data ready for engine parsers.

PNG / JPG Export

Flat image exports for quick previews and references.

Undo & Redo

Autosave with full undo/redo for safer iterations.

Local Persistence

Browser-based saving keeps your project between sessions.

Tilemap export dialog showing JSON and image export options
Who It's For

Built for Real 2D Game Workflows

Whether you are drafting a quick prototype for a game jam or preparing final level data for integration, PixLab is designed to get out of your way and let you build.

Built for Real 2D Games

  • Prototype top-down, platformer, RPG, and puzzle maps quickly.
  • Build layouts for game jams without spending time on setup.
  • Share a simple editing workflow with artists, designers, and students.
  • Use JSON export as a starting point for custom engine pipelines.

Simple but Powerful

  • Clear controls for first-time users.
  • Layer features that help on larger maps.
  • Fast enough for iterative level design.
  • Flexible enough for custom tiles and custom export flows.

Browser-Based Setup

  • No installation or desktop dependency.
  • Easy to open on different machines.
  • Good fit for classrooms, workshops, and remote teams.
  • Lightweight workflow for quick editing sessions.
Highlights

Why Developers Choose PixLab Tilemap Editor

PixLab keeps the mapping loop short. Open your browser, place tiles, adjust layers, and export — without installing anything or navigating a complex setup. It is focused enough to stay simple and capable enough to handle real 2D workflows.

No Installation Required

Open your browser and start building. There are no downloads, no setup steps, and no account required to get started.

Stays Out of Your Way

The interface is minimal by design. Tools are where you expect them, and the workspace is the editor — not a dashboard to navigate around.

Useful at Every Skill Level

Accessible enough for students and beginners, with layer control and export depth that experienced developers also find useful.

FAQ

Tilemap Editor Questions Answered

Everything you need to know about the PixLab 2D Tilemap Editor and how it works.

What is PixLab Tilemap Editor?
PixLab Tilemap Editor is a browser-based tool for creating and editing tilemaps for 2D games. It lets you place tiles on a grid, organize your work with layers, and export the result as structured data or images — no desktop software required.
Is PixLab Tilemap Editor free to use?
Yes. The editor is a free browser-based tool for creating and managing 2D tilemaps without a desktop install. Just open the editor and start building immediately.
Can I upload my own tilesets?
Yes. You can import any custom image-based tileset and use it directly inside the editor instead of relying only on preset assets. Tilesets can also be bound to specific layers for organized multi-layer projects.
Does the editor support layers?
Yes. You can work with multiple layers and control each one with visibility toggles, layer locking, opacity adjustments, drag-to-reorder, and layer rename — keeping even large maps well-organized.
Can I export my tilemap?
Yes. Projects can be exported as JSON for structured data workflows and as image files such as PNG or JPG for previews or direct integration with your custom 2D engine pipeline.
Does it work entirely in the browser?
Yes. The editor runs entirely in your browser — no downloads, no installs, no sign-up required. Just open the URL and start mapping immediately on any device with a modern browser.
Who is this editor for?
It is a strong fit for indie developers, hobbyists, students, educators, prototype teams, and game jam participants who need a simple but capable 2D tilemap workflow without the overhead of a desktop editor.
What kinds of games can I use it for?
It works well for platformers, top-down games, RPGs, puzzle games, and other 2D projects that rely on tile-based layouts. Any game genre where you need to design levels on a grid is a great match.

No Software. No Waiting. Open the Editor and Map.

Skip the setup friction. Upload your tileset, paint your layers, organize with layer controls, and export your map data directly to your engine in minutes.

Free to use No account required JSON & image export